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[August 29, 2007][News Source : http://www.quadsoftware.com]
 

Quad Software announced today the release of version 1.1 of Grome graphical editing application. Product of more than two years of development and refinements, Grome is versatile terrain and game level modeler targeted towards professional game developers and companies from 3D simulation industry.


Since its commercial release, 6 months ago, Grome was widely adopted by professional game studios as a valuable tool inside the game production pipelines. Used in AAA game titles for consoles and PC, by well known studios like Ubisoft and Eidos and in 3D simulation software by companies like Saab Bofors Dynamics and IFAD TS, Grome proved itself as an easy to learn tool that increases user creativity and productivity.


"We are very satisfied with the current development status of our Grome editing platform. Seeing it being successfully used in big production games by well known studios is something that really makes us proud. Our client`s feedback from real world production scenarios had a great impact on our current and future development. Grome is a mature product, ready to be used in big commercial productions." said Adrian Licuriceanu, Quad Software Technical Director in charge of Grome development.


"Our goal was to create an application that it is flexible enough for any type of game and engine. In the end we’ve produced Grome, which represents a first in the way it combines terrain editing at brush level and procedural generation. As an artist, its current editing features and layering system, makes me think we reached our initial goal: a truly flexible and creative tool for all to use", adds Mihai Daranga, Lead Artist Quad Software.


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